Someone that can play a max of 8 hours a week, and only has a few online friends to hook up with. If they want to make it play like halo a ton of extra changes have to be made before it does. 8) I agree, I wonder if they can just give guns 2 perk trees/stats one that applies in PvP one in PvE, 9) They tried this in D1 and it ruined Matchmaking. New comments cannot be posted and votes cannot be cast, More posts from the DestinyTheGame community. Auto rifles are at an all time high in the Destiny 2 meta. Destiny 2 players have found a relatively harmless way to farm materials while being AFK in PVE, but the PVP side isn't so lucky. Strike like thunder. " NEVER GO ANYWHERE ALONE Twitch is my home. There isn't even a reasonable cooldown on the type of mode you can get. Let me know your thoughts... destiny is in no way viable competitive platform due to inherent technical design choices and aim assist / radar / etc. Destiny 2 hit shelves last week for Xbox One and PlayStation 4, and fans of Bungie’s pseudo-MMO sci-fi shooter series have been devouring ever since it dropped. People who are running with great tactics will always have an advantage of those who aren't. Good teams only start to play other good teams towards the end of their card, and even then what's a 'good team' is just completely relatively to road each team got to their current winstreak. BuyBoosting offers a wide variety of top standard services of Destiny 2 Boosting. Custom games are game design 101. There seems to be this misnomer that the game type has to change for the games to be more 'competitive'. We offer different types of services, and you can choose the best for you! I don't play much pvp but I can confirm that hunter aren't that strong. I hate Vostok, one team camps in front of the vagina and the other in one or both of the Fallopian tubes. 9.) I know that not all gameplay modes are always going to be equally rewarding, but the disparity between PvP and other ways of playing is just insane. But they will complain they have everything and there's nothing to do. 5.) Learn what the best scout rifles are in Destiny 2 for PvE, PvP, and Gambit in 2020. Yes, even when you beat the encounter! Aim assist can be turned off with the flick of a switch, same with radar, they're not hard to change what so ever... All about Destiny 2: The epic, online-only looter-shooter MMO from Bungie, which launched in September of 2017. But I hate the competitive playlist because it dumps me back to orbit after each match. Has everyone left? Ideally, you'd have a 4v4 ladder and a Solo Q ladder. Sidenote: It should be the same for PvE. I feel like this is responsible for most of the issues. Destiny 2. It's just not mathematically possible so there's no need to worry about that. The Destiny games have been a powerhouse in the MMO world for a few years now. Eliminate those extra modes nobody likes (and supremacy too, fuck supremacy. Not Forgotten. This style of game is intended to be kill, kill, die, respawn, etc. Trials is just a very bad idea for endgame PvP content. Destiny 2's PVP population is booming, but it's matchmaking structure needs some improvements. This is what you can download on PC, PS4 and Xbox One and start playing immediately. But how else are we going to play together and play the game modes we enjoy? It's a team game everyone says, right? Destiny PVP is a lot deeper than it appears at a first glance. What is Destiny 2 Boosting? This is why I laugh when people said they're afraid of this Bungie trying to push this game as an 'eSport'. 10) as with D1, trials will eventually be concentrated to the most try hard teams. This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. To be frank, there are just too many game modes in this game and people don't even enjoy them all. It does suck for you that your vastly superior skill doesn't let you take out my buddy and me, but it does make the game far more playable for me. Halo had 5x the amount of game modes and never had an issue with population. You don't even need the most revolutionary system or anything like that. Low tick servers, low FPS, no replays, and worst of all you can't even include custom games? This topic honestly deserves it's own seperate post, but this is already getting too long. 10.) RELATED: 10 Things That Make No Sense In Destiny 2: Beyond Light Of course, there are always players who have some issues with the game that range from valid criticisms to petty nitpicking. This makes them quite difficult to kill, as they can be difficult to pin down in a fight. That stuff can be worked out / iterated upon over time. Why do we have to sacrifice one for the other? We've already played the campaign, many of us have done it multiple times. 3) Custom Games be nice but I doubt most people used them in D1, so Bungie didn't choose to rush adding it when they were already a year behind. 2.) Welcome to Destiny Reddit! 2.0m Discussion. Press J to jump to the feed. Anyway I agree, I was using a pulse and I well like I was losing matches to Uriel at Pulse range. I don't see what's wrong with it. So I'm going to try and keep this simple. What the difference should be is that competitive mode should have a ranked ladder / ELO system. The order here isn't particularly relevant. I don't understand why people hate supremacy. Destiny 2 PVP Tier List 1. It's a small thing but it annoys me every time. A Piloted (solo, recovery) boosting is when a booster logs in your account and attain the goals you want. What was once one of the worst Subclass trees in all of Destiny 2 has now … That's why people play Destiny as opposed to a game like CS:GO. In term of supers, they are ok-ish compared to the other two classes. It's for Titan players, and sees Artifact mods act like temporary buffs that change the way we play the game. This game should have competitive solo/duo Q. It's actually insane. We don't even want to do that. Unsurprisingly, Hunters are still the best class when it comes to PVP. 3.) There probably should be some type of MMR for quickplay and 4 stacks shouldn't be matched against solo players. Just fix it already. r/destiny2: All about Destiny 2: The epic, online-only looter-shooter MMO from Bungie, which launched in September of 2017. Unless by 2v1 you mean sneak up on 2 people and kill one before they can react and then take the other on 1v1. Now, this isn't nearly as relevant if you give us some type of legitmate competitive mode as I suggested earlier, but if you're not going to do that this needs to be addressed. Agreed. What people don't understand about solo Q is that it's never meant to be the 'apex' of the games competitive scene. No matter how good that player is, he'll never be able to win that 2v1 against players using teamwork and hitting everything. Your Destiny 2 Profile also has all your guardians and what gear you have equipped! (super combinations make it extra bad and how the super energy persists in between rounds makes it too easy to snowball minor advantages). Things like TDM / Control have been a staple of FPS games like CoD / Halo for years! Press J to jump to the feed. Now onto the idea: Each team will be given a completely fresh character (no exotics, legendaries, nothing) and a 2 week time frame to gather the best gear they can get within that time, all farming must be streamed/recorded and can only be played with the character you've been given at the beginning of the 2 weeks. When I played Trials during this phase, I used MnK for the first half of games and controller the back half to go flawless. 8.) PvE and PvP need to be balanced separately. Solo Q is just a place for players to show their individual skill to get noticed by teams. People can bitch and moan about the amount of work it would take or w/e but it's just the reality of the situation. At least give the option to view 'advanced stats' or w/e. You can literally get supremacy 5x in a row. In my whole pvp career, I killed over thousands of hunters, 2/3 of all guardians I killed. Game journalist and Destiny Reddit contributor Jason Rodriguez recently posted this in-depth explanation as to why Mayhem isn’t permanent. We offer 100% customer satisfaction on all order types, with a … This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. Unlike most Exotics, the ability to save your teammates or give them a quick boost is extremely useful. This is just needed in any competitive game ever. You don't need to make the game like CS:GO for it to be competitive. You should always be able to see your damage done to the boss, adds, priority targets, etc. Bungie will keep its revelry buff in Destiny 2 despite admitting that it makes for a “random and frustrating” experience in PvP. Everyone just wants to play with people they already know are good and there's no legitimate way for someone to prove themselves. Well, as a casual player that want's an environment in which to experience fun pvp, Destiny 2 is awesome. 4) This is very subjective. It is a team game, but not everyone has a group of 3 flawless friends to play with. All that wall of txt could have been shortened down to “cause it’s boring”. What you've basically done here is manage to make a far inferior version of CS:GO for a type of game that it doesn't really fit. SUROS Regime is still far and away one of the most solid choices, especially for folks without Revoker. That's what the thread is for. It's just a completely unnecessary change that lowers the overall skill cap of the game. Not even multiple nerfs could truly kill this weapon. Ok, I've got news for you guys. I can't comment on Trials as my only experience of it is getting curb stomped. You just need something where good players can rise to the top and network with other good players. It's also a great way to avoid Supremacy. Some maps are better than others, but I think how much you like a map is based a lot on how well you are familiar with it. On a boss like Calus where he has a ton of health you can't really feel your contribution per hit. Then the modes themselves are separated into two very misleading playlists. The PVP part will be your standard tournament style, eliminate 1 team and move to the next stage. And there's so few, no variety. I disagree with your belief that the lack of this feature is bringing down the enjoyment of PvP. Completely agree. It makes the process of improving difficult and random. The problem is that Bungie is trying to push objective based game modes that, honestly, most people avoid in other games. PvP balance could use a whole separate thread, but I think a lot of the issues we're having is down to weapon ranges. It's for Titan players, and sees Artifact mods act like temporary buffs that change the way we play the game. The PvP in D2 is way more balanced than D1. You can still kill Hunter while they're dodging. One-Eyed Mask (PVP) Nerfs have reduced One-Eyed Mask’s popularity in the Crucible, but it’s still an … Game Modes There are not too many game modes. How am I supposed to know if I'm winning because I'm playing well or the other team sucks? Bungie. The stuff I'm talking about needs to change relatively quickly or people are just going to continue to lose interest. IMO it really ruins PvE content for me. Totally agree. What happened to the people are Bungie that made some of the good, old school halo maps? It needs to be functional and well thought out. I'm posting this on a throwaway because it's the only way I'm going to be able to give honest feedback without fanboys clamoring to my Twitch in droves and filling up my chat with annoying comments. It's just insane to me. Not only that, but this game is not CS:GO, or any other iteration of CS. There's definitely something to be said about the current state of weapons. 11.) 6) I agree more stat info would be nice. Well, whatever the reason, we have created a Destiny 2 guide to get your started. 7) I wonder if longer range weapons have better AA at long range than shorter range. I think it's because they're balancing the ranges for PvE? Its range is just insane for an auto rifle. Therefore, there is absolutely no need to lesser individual player impact. 1.) So basically, you have to just grind trials hoping that you'll actually run into a good team towards the end of your run. Destiny 2 is a PvE game before a PvP game. Sometimes the fireteam leader forgets and you're just sitting there in orbit. It isn't "shaky on the ground" in any way shape or form. Though honestly it doesn't happen enough that it's rage quit worthy. Whenever you're playing a team game, team play will always be a thing. But things are changing fast. Please read the sidebar rules and be sure to search for your question before posting. I haven't noticed any issue with any specific map that stands out, good or bad. Just click the link and give it a shot! Hunters. Their mobility, Supers, abilities, and even Exotics all give them such a major advantage in the Crucible. As for prizes it could either be basic cash, or something similar to a "World's First Raid Completion" belt. I don't agree that the game types in competitive aren't popular. High Caliber rounds needs to be removed and flinch needs to be massively toned down. There are a lot of other smaller things, like class balance, etc. SUROS Regime > The Forward Path (Auto Rifle) Not all that much has changed when it comes to the best PVP weapons. Just give us all the stats and we'll decide what's worthless and what isn't. Below are three major tips that will help you get better at PvP in Destiny 2 . I'm posting this on a throwaway because it's the only way I'm going to be able to give honest feedback without fanboys clamoring to my Twitch in droves and filling up my chat with annoying comments. 10.) 1 year ago. Because MIDA can shoot cross map with no damage fall off anyways! There literally 0 excuse for this to not to be in the game. Winning doesn't mean you have to stop improving / looking for your weaknesses! Also how does decreasing the TTK make it easier for you to 2v1 someone. Please read the sidebar rules and be sure to search for your question before posting. It's not so long that people feel like bullet sponges, but not so short that you can't respond to a surprise attack. And then, because of how Trials works, you're basically punished for seeking out better competition. Can we please get more than like 2-3 maps that aren't completely worthless? If you are looking to purchase and experience a flawless Destiny 2 boost experience, you have found the perfect place. The map doesn't need to look like we're playing story mode on earth. It might have had its perk nerfed, … Yeah, HCR is just one of those perks that seems like it would but fun in theory, but the issue is that there's almost never a reason not to use them / explosive rounds when available. It's very clear from this experiment Bungie is trying to do that people just don't enjoy playing the 'competitive' game types. If you're someone that also does PvE on the side it feels bad how little infusion fuel / glimmer you're able to acquire through PvP, even if you're crushing it in the crucible. Completely agree, although for slightly different reasons. I want to be able to see exactly how much I'm contributing. To put it plainly, many Destiny 2 players would come to regard Mayhem as the new “normal” PvP experience. 6.) 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