A magus is proficient with all simple and martial weapons. and touch spells. T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. As he grows in … Eldritch knights can specialize in anything a wizard can, … he can draw upon to fuel his powers and enhance his weapon. There are those who spend their lives poring over ancient tomes and Because the Magus … If he uses this ability again, the first use immediately ends. Enemies are denied their Dexterity bonus against the magus's attacks until the end of the magus's next turn. in question has a somatic component. At 7th level, a magus gains proficiency with medium armor. A magus is also proficient with light armor. Spells: Because you can't change your daily spell list as easily as a normal Magus, you lose quite a bit of versatility, but make up for it with additional spells per day. This functions as haste, but only targets the magus and lasts for a number of rounds equal to the magus's Intelligence bonus. Starting at 3rd level, a magus gains one magus arcana. Whenever he uses the spell combat ability, his concentration check bonus from Improved Spell Combat increases to +4. If he uses this ability again, the first use immediately ends. They might spend months But, my Eldritch Scion Magus (NOT the Archer) is triggering attacks of opportunity from auto-casting touch of fatigue (the 0-level starting spell). A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes. But for a Magus, just use your best one-handed weapon. At 5th level, and every six levels thereafter, a magus gains a bonus feat in addition to those gained from normal advancement. His base daily spell allotment is given on Table: Magus. A magus can cast only a certain number of spells of each spell level per day. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. At 11th level, the magus's ability to recall spells using his arcane pool becomes more efficient. Pathfinder: Kingmaker is the first single-player isometric CRPG set in the world of a top-selling D&D type role-playing game by Paizo. He must meet the prerequisites for these feats as normal. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. After that Use Magic Device… Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell The pool refreshes once per day when the magus prepares his spells. At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. He gains an additional magus arcana for every three levels of magus attained after 3rd level. Most who take this path dabble in all sorts of lore, picking up anything that might aid them in their search for perfection. The magus can activate a wand or staff in place of casting a spell when using spell combat. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). allow him to merge his talents further, and at the pinnacle of his art, Wis - Cleric and druid spells. A of ancient lore. The Difficulty Class for a saving throw against a magus’s spell is 10 + the spell level + the magus’s Intelligence modifier. Magus is a complex class with different paths of development to choose from. A magus can only enhance one weapon in this way at one time. At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. At 20th level, the magus becomes a master of spells and combat. He can cast magus spells while wearing This guide shows class tier ranked in Pathfinder: Kingmaker. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. Role: As a Swift Action, a Magus can recall a spell that they have already cast, by expending Arcane Pool Points equal to the level of the spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. To unlock Dragon Disciple at level 5 we need 5 points in Knowledge (Arcana), so that is a priority number 1 when it comes to Skills. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. The spell is prepared again, just as if it had not been cast. I have a magus with a longsword and an empty hand. the magus uses this ability. also proficient with light armor. Starting at 10th level, a magus counts ½ his total magus level as his fighter level for the purpose of qualifying for feats. 1 Level 0/Cantrips: 2 Level 1: 3 Level 2: 4 Level 3: 5 Level 4: 6 Level 5: 7 Level 6: Burning Hands Color Spray Corrosive Touch Enlarge Person Expeditious Retreat Flare Burst Magic Missile Ray of Enfeeblement Reduce Person Shield Shocking Grasp Snowball Stone Fist True Strike Vanish Acid Arrow Bear's Endurance Blur Bull's Strength Cat's Grace Effortless Armor Frigid Touch … A wizard that does not select a school receives the universalist school instead. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. These bonuses do not function if the weapon is wielded by anyone other than the magus. Level 4, if that matters. Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. You also have a little bit of misinformation in your post. This arcane pool has a number of points equal to ½ his magus level (minimum 1) + his Intelligence modifier. Whenever he uses his spell combat ability, he does not need to make a concentration check to cast the spell defensively. property's base price modifier. magical ability and martial prowess into something entirely unique, a Alchemist Spells Bard Spells Cleric Spells Druid Spells Inquisitor Spells Magus Spells Paladin Spells Ranger Spells … Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Like any other arcane spellcaster, a magus wearing heavy armor or using a shield incurs a chance of arcane spell failure. The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until the end of his turn. They might spend months learning a new sword-fighting style from a master warrior, while simultaneously moonlighting in the local library, poring through tomes of ancient lore. There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. At 19th level, the magus gains access to an expanded spell list. A magus may only add one of these abilities if it matches his own alignment. Debuff cheat sheet is here for convenience. I recomend not dumping this one. Players who are unsure whether they want to play a spellcaster or a melee combatant will find his access to both quite convenient. Starting at 3rd level, a magus gains one magus arcana. A magus can cast magus spells while wearing heavy armor without incurring the normal arcane spell failure chance. I'm using the turn based mod. At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. At 5th level, and every six levels thereafter, a magus gains a bonus feat in addition to those gained from normal advancement. At 1st level, a magus learns to cast spells and wield his weapons at the same time. Magus combines both magic and weapons while in combat. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. weapon already has, but duplicates do not stack. https://pathfinderkingmaker.gamepedia.com/Magus?oldid=7763, Arcane Pool, Cantrips, Spellcasting, Spell Combat. If successful, this melee attack deals its normal damage as well as the effects of the spell. Arcane Spells – these are basic traditional magic. Feel free to add any missing spell information. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. 1 Weapons 2 Armors 3 Shields 4 Accessories 4.1 Cloaks 4.2 Helmets 4.3 Belts 4.4 Necklaces 4.5 At 14th level, the magus gains the ability to seamlessly cast spells and make melee attacks. Whenever the magus enhances his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the Bane special ability to the weapon. To learn, prepare, or cast a spell, the magus must have an Intelligence score equal to at least 10 + the spell level. He must meet the prerequisites for these feats as normal. You may find detailed information in the main article on conditions. The mod adds some spells from the PnP game to Pathfinder Kingmaker. 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