Waterdeep is a fictional city-state that forms part of a Dungeons & Dragons fantasy role-playing game campaign setting called the Forgotten Realms. Waterdeep: Dragon Heist is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. When Purchased and at Start of Round: Place 1 Cleric ( ) on this space. The Palace of Auburn Hills: Opened for Michael W. Smith's "Change Your World" Tour. Organizations in the Castle Ward of Waterdeep The Pampered Traveler: Inn (4c•4a) The Yawning Portal : Inn (3c•4p•3a) A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. At the start of the next round, before any other player takes a turn, assign the Ambassador. The white marble palace of the city's Lords stood as a beacon of the incorruptibility of their rule over the city. Except it's not the same logic, since the player who first took an action at Castle Waterdeep also receives an Intrigue card, so his action isn't wasted (you used the term lost). Unless otherwise stated, each room of the palace is brightly lit by lamps or braziers. At the end of the round, if no one has assigned an agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. PIERGEIRON'S PALACE (C75) Built in the Year of the Smoky Moon (1287 DR), the white marble Palace of Waterdeep, now commonly known as Piergeiron's Palace, still stands as a shining symbol of the Lords' Rule, unblemished by corruption. The palace is made of stone, with a large walled in garden surrounding it, unusual for this region. Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Unless otherwise stated, each room of the palace is brightly lit by lamps or braziers. If you can see these landmarks, it’s relatively easy to orient yourself. (The Palace allows you to place the Ambassador at the start of the next turn.) Number of Buildings in Play: You are not limited to the ten empty spaces on the game board for Building tiles when putting Buildings into play.Simply place any additional Buildings in a convenient place on or near the board. A spur of the mountain juts inland, and atop the easternmost point of this spur stands Castle Waterdeep. This white marble palace stands as a shining symbol of the Lords' Rule and is home to many embassies. ? ) Geography[1][2] The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). It is treated as an opponent’s Agent once it is on the board. This location does not restrict where you can place the Building tile on the game board. Playdek is famous for the quality of its asynchronous gameplay modes and Lords of Waterdeep is no exception. in an effort to become the greatest Lord of Waterdeep. The Palace of Waterdeep Playdek is famous for the quality of its asynchronous gameplay modes and Lords of Waterdeep is no exception. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. This document is available in multiple languages at the Palace of Waterdeep, and (in the Common tongue) provided on request by the magisters at … Action: Take 1 Adventurer of any type ( ? ) The 24 Building tiles represent advanced Buildings that players can purchase. I have seen it thus, and I endeavor to make it true.” — Ahghairon, the first Open Lord of Waterdeep, circa 1032 DR. People have inhabited the plateau upon which Waterdeep stands for longer than human histories record. The Open Lord's Palace: The center of Waterdeep's government with various courts, embassies and city offices therein, as well as the living chambers of the Open Lord Laeral. from the supply and place them in your Tavern. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage. Action: Take all Wizards ( ) from this space and place them in your Tavern. I already have an agent on The Palace from a previous turn. The shining tower houses the Lords’ court, embassies from other city-states and nations and the offices of city officials, … [6], Much of the territory of the Castle Ward was taken up by Mount Waterdeep, which consisted mostly of unused land. It is a city of laws molded by Tyr’s spirit of justice. (Though I can't help but think that too many adventurers have a hand in destroying Waterdeep, so we have to build more!) When Purchased and at Start of Round: Place 1 Wizard ( ) on this space. These games deserve it. As a rule, you can trust members of the City Watch to do their duty diligently, and you can expect that the city’s magisters will be fair. Action: Take all Rogues ( ) from this space and place them in your Tavern. Region All rights reserved. This seemingly legitimate business is home to one of the most successful fences in Waterdeep, Chuldan Helmstar. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. This gilded temple attracts pilgrims in search of Selûne's grace and power. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. Events in the Castle Ward of Waterdeep, The Castle Ward was the central ward of the city of Waterdeep. Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price. Owner: Take 1 Fighter ( ) or 1 Wizard ( ) from the supply and place it in your Tavern. Mountains in the Castle Ward of Waterdeep He falls in love with the baron's daughter, Cunégonde, and is thrown out of the house when the baron discovers them kissing. Waterdeep has a strong tradition of both wizardry and sorcery, with Waterdhavians traditionally favoring the Lady of Mysteries, dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR). A: No. The Yawning Portal. Waterdeep is a human … Owner: Take 1 Adventurer of any type ( ? ) Location: Castle Ward. There were multiple City Watch posts in Waterdeep. to the supply. It was formed to create a allied army and defensive force for the cities of the Sword Coast and the member states against any threat they may face, from raging Dragons to Thieves Guilds. It is a city of laws molded by Tyr’s spirit of justice. Forgotten Realms Wiki is a FANDOM Games Community. [5], The ward was delimited by Julthoon Street to the north, west of Shield Street, and by Trader's Way between Shield Street and the High Road, which delimited the ward's eastern border together with Snail Street. Cost: 4 Gold. oakthorne.net/wiki/index.php?title=Castle_Ward_of_Waterdeep Waterdeep has a strong tradition of both wizardry and sorcery, with Waterdhavians traditionally favoring the Lady of Mysteries, dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR). Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. The home of the Carpenters', Roofers', and Plaisterers' Guild, which has grown extremely rich from nobles' efforts to upstage their neighbors' villas. Waterdeep, also known as the City of Splendors is one of the largest and busiest cities—and most important political powers—on the continent, and is run by a group of (mostly) anonymous Masked Lords of Waterdeep (cf. It's my turn and I place an agent on Delver's Folly, which then allows me to place a corruption token on any action space. and 2 Gold ( ) from the supply and place them in your Tavern. It stands stark across the skyline to the west, its far slopes dropping right into the sea. Hovering over the map will reveal streets and main features. Mount Waterdeep: At its top, Peaktop Aerie, houses Waterdeep’s Griffon Cavalry. cryptocracy). Each Building description includes some background information, including the city Ward in which it is traditionally located. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Contents. The alliance has hired adventurers to wor… The film is a 20th-century adaptation of Voltaire's 1759 social satire novel Candide, ou l'Optimisme. The southern border of the wasrd was delimited by Shesstra Street, Gut Alley, Belnimbra's Street, and Lackpurse Lane, until the ward met Deepwater Harbor. This is the private dock of the suspected Lord of Waterdeep, Mirt the Moneylender. 1.1 Castle Ward. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Yes. A famous inn run by the ex-adventurer Durnan, with an entrance to the massive, sprawling dungeon known as the Undermountain. This famous inn, featuring the only known public entry to Undermountain, attracts adventurers of every sort. This expensive nightclub is named for its original purchase price: three black pearls torn from a dancer's outfit. Occupying nearly a quarter of the City, this Ward contains Mount Waterdeep, the Palace, most of the government buildings, and many respectable or prosperous shops and homes. Waterdeep is a fictional city-state that forms part of a Dungeons & Dragons fantasy role-playing game campaign setting called the Forgotten Realms. Year of the Sunset Winds (1309 DR) Houses Ennobled: Lanngolyn; Year of Storms (1310 DR) Houses Ennobled: Phull, Zulpair; Year of the Fist (1311 DR) Zelphar Arunsun is crushed to death by a sorcerous hand of force. from the supply and place them in your Tavern. ;} — Ed Greenwood (@TheEdVerse) September 16, 2018. As those agents leave the city, they are ambushed by Xanatharian … Through extensive research, we bring everything you need to know about board games. Action: Return 2 of your Adventurers of any type ( ? Map of the Castle Ward in the late 15th century DR. © 2020 Ultra BoardGames. Facebook. Owner: Score 2 VP. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. from the supply and place them in your Tavern. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. ? ) The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). Publication history. Spires of the Morning. Once a place where jugglers and comics performed, this alley between the Street of Silks and the Street of Silver has taken a more dangerous turn. When Purchased and at Start of Round: Place 3 VP tokens on this space. The stories I’ve heard about your map of Waterdeep leave me in awe, sir. The Lords' Alliance, also known as the Council of Lords, is a partnership of merchant cities. Just north of Castle Waterdeep, this courtyard is a staging area for the City Guard's mounted patrols as well as an impromptu concert hall for practicing bards. The Font of Knowledge: Temple to Oghma.Founded in 1368 DR, with expansive patronage by House Estelmer, the Font of Knowledge houses the largest library in Waterdeep, and most of the North (save Silverymoon), an archive which is open to the public (with the gentle guidance of the temple's clergy-sages).The church has strong ties to Houses Estelmer and Majarra, as … At the end of the round, if no one has assigned an agent to "Palace of Waterdeep" and claimed the ambassador, the ambassador is removed from the board. You can easily set up games with friends and strangers alike, timed to run as short as 30 minutes for real-time exchanges or … The conjoined boulevard then splits to the north, continuing as the High Road, and to the west as a boulevard called Waterdeep Way, heading toward the Palace of Waterdeep (not to be confused with Waterdeep Castle, which it passes hard by). cryptocracy). PIERGEIRON'S PALACE (C75) Built in the Year of the Smoky Moon (1287 DR), the white marble Palace of Waterdeep, now commonly known as Piergeiron's Palace, still stands as a shining symbol of the Lords' Rule, unblemished by corruption. Action: Take 1 Gold ( ) from the supply for each Building tile in play. The point is that, having claimed Palace of Waterdeep in one turn, the Ambassador may already be on the board from being placed in that round: he denies all the players a space until removed. The rumors of a hidden dragon's hoard draws adventurers to this inn, but they stay for the drinks. Here's the scenario: "Delver's Folly" and "The Palace of Waterdeep" are in play. from the supply and place it in your Tavern. The Palace of Waterdeep. Roads in the Castle Ward of Waterdeep When war breaks out in 1939, Candide is drafted and then captured by the Nazis, but escapes … At the end of the round, if no one has assigned an agent to "Palace of Waterdeep" and claimed the ambassador, the ambassador is removed from the board. You may immediately complete that Quest. This white marble palace stands as a shining symbol of the Lords' Rule and is home to many embassies. Inhabitants of the Castle Ward of Waterdeep This document is available in multiple languages at the Palace of Waterdeep, and provided on request by the magisters at the gates and in the harbor. Twitter Caste Ward includes Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron’s Palace), Lord Silverhands private residence, Blackstaff Tower, and the residence of the Archmage of Waterdeep. Known as the "City of Splendors", Waterdeep is one of the largest and busiest cities and one of the most important political powers on the continent. The Watch's main base of operations was the Palace of Waterdeep. Its members are from the North and Western Heartlands, Waterdeep, Baldur's Gate, and Neverwinter, as well as other free cities and towns in the region, which make up the bulk of the organization. eval(ez_write_tag([[250,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); You can always find adventurers in this public park, retelling the stories of their exploits. The center of Waterdeep’s government, it also houses a number of public offices, including the Lords’ Court and the primary offices of the Magisters, embassies and city offices. Action: Take all Clerics ( ) from this space and place them in your Tavern. The Ambassador's rules say it is treated as an opponent's Agent. Action: Spend 2 Gold ( ), and then take 2 Adventurers from the supply and place them in your Tavern. ? ) A: No. This college is one of the best places to learn the bardic arts and is famous throughout the Sword Coast. At the start of the next round, before any other player takes a turn, assign the Ambassador. There are no building limits in Lords of Waterdeep as defined in the Appendix 3: Clarifications section in the rulebook of Scoundrels of Skullport:. Action: Choose a space containing an opponent's Agent. A series of missives are delivered to not only the Council of Four, composed of the Grand Dukes, but also to Lord Gerard Travenhurst, the foreign ambassadors from Amn, Neverwinter, and Waterdeep respectively, the minor Balduran noblewoman known as Lady Adora, Eltan's right-hand man "Scar", and many other notables, in hopes that at least one of them will consider reading it. Follow us on: Waterdeep was built on the site of the ancient elven settlement of Aelinthaldaar, which gave way to a farming community of humans that developed into Bloodhand Hold. Action: Take 1 Fighter ( ) and one Adventurer of any type ( ? ) Mystra (pronounced: MISS-trah), Mother of All Magic, Lady of Mysteries, is arguably the most powerful of the greater deities. In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. As a rule, you can trust members of the City Watch to do their duty diligently, and you can expect that the city’s magisters will be fair. The Zoarstar houses the Scriveners', Scribes', and Clerks' Guild, and is a destination for anyone needing contracts or other documents. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. The Skulkway Initiate Rank - Cloak Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. Action: Take the Ambassador piece and place it with your unused Agents. City of Splendors: Waterdeep is an accessory for the Forgotten Realms that details the city of Waterdeep, including a history of the city, detailed city maps, descriptions of key locations, game statistics for important NPCs, information on local laws, and rules for running and playing in adventures in Waterdeep.. Lighting. 1031 DR Wiki Le Monde des Royaumes Oubliés (French), Inhabitants of the Castle Ward of Waterdeep, Locations in the Castle Ward of Waterdeep, Organizations in the Castle Ward of Waterdeep, Mountains in the Castle Ward of Waterdeep, Solemn Order of Recognized Furriers and Woolmen, Aurora's Realms Shop, Waterdeep Way Catalogue Counter, https://forgottenrealms.fandom.com/wiki/Waterdeep/Castle_Ward?oldid=609795. Q: Does the ambassador stay on the space it was assigned to if no one assigns an agent to "Palace of Waterdeep"? Palace of Waterdeep The white marble palace of the city’s Lords stands as a beacon of the incorruptibility of their rule over the city. Lords of Waterdeep is a rich game.Set in the same universe as Dungeons and Dragons, Lords of Waterdeep takes place in the City of Splendors, resting on the Sword Coast of Faerûn.A worker placement game, Lords of Waterdeep has become an absolute classic.Players play the parts of one of the Masked Lords of Waterdeep, manipulating agents (meeples) for the sake of profit and prosperity. It encompassed Mount Waterdeep, Castle Waterdeep, and much of the government of the city, which included the Palace of Waterdeep, occupied by Piergeiron the Paladinson in the mid-14th century DR, and the residences of many prosperous Waterdhavians. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. Location: Palace of Waterdeep In addition to quests and downtimes, the Lord’s Alliance may give renown to a character for the apprehension of a known criminal. Locations in the Castle Ward of Waterdeep The lower level of the palace hosts all of the public spaces and entertaining chambers, while the upper level only houses private and guest bedchambers. At the end of the round, if no one has assigned an Agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. The shining tower housed the Lords' court, embassies from other city-states and nations and the offices of city officials, including those from the City Guard and Watch. But yes, this off the table game is a delight! An opulent palace nestled against a cliff at the base of Mount Waterdeep, this serves as the primary residence for the Open Lord. Action: Take 1 Cleric ( ) from the supply and place it in your Tavern, and take 1 faceup Quest card from Cliffwatch Inn. in an effort to become the greatest Lord of Waterdeep. Eight golden spires adorn this walled garden temple dedicated to the god of the dawn. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes. Owner: When a player other than the owner assigns an Agent to this Building, the owner immediately gains the benefit stated on the "Owner" line. Action: Take 1 Fighter ( ), 1 Rogue ( ), and 2 Gold ( ) from the supply and place them in your Tavern. Action: Spend 2 Gold ( ), and then take 4 Adventurers from the supply and place them in your Tavern. All trade between Waterdeep and the mining town of Mirabar inevitably flows through the Northgate. The Ambassador’s rules say it is treated as an opponent’s agent. A City Watch patrol in the Castle Ward. Plot summary. The Open Lord of Waterdeep is the sole member of the Lords of Waterdeep whose identity is publicly known. Owner: Take 1 Cleric ( ) or 1 Fighter ( ) from the supply and place it in your Tavern. I'm still building Waterdeep, every day! Owner: Take 1 Rogue ( ) from the supply and place it in your Tavern. 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