Nevertheless, she is obedient to Chro… Because she doesn't have nearly as much killpower though, the edge game is what Lucina is going to have to play, either smashing right at the edge, or getting a gimp. She is the only bottom-tier character to ever become a high-tier one and is one of the characters who have improved the most overall. Very good, although it would be nice if you gave a bit of data on how to time the auto cancels on her aerials, as I have been having trouble with landing lag. There are also general tips regarding character match ups and maps. By extension, the power of all Lucina's attacks is approximate to the weighted average of Marth's sweetspotted and sourspotted attacks, if not very slightly higher. Originally, the low shieldstun used in SSB4 made her neutral game quite unsafe, and the fact that her moves (aside from neutral attack) lack hitlag modifiers resulted in them being less safe on shield than Marth's sourspotted attacks. A one-armed body slam. Forward smash's range makes it a good choice against opponents aiming their recoveries directly towards the edge, such as Little Mac and Falco, and down tilt's range and speed make it good at exploiting an opponent's 2 frame-long vulnerability when grabbing the edge. However, even these throws are ineffective: up throw only KOs at very high percentages, whereas down throw fails to combo past medium percentages. Lucina is willing to do whatever it takes to see that Chrom stays alive, even if it means going against her wish for no needless deaths. Lucina is also slightly shorter than Marth, which makes both her hurtbox and range marginally shorter than his. These improvements allowed Lucina's offense to flow more consistently than before, giving her a niche over Marth in certain matchups. Lucina was born two years after Chrom's defeat of King Gangrel of Plegia; like her father, she bore the Brand of Naga which marked her as a worthy heir to the Ylissean bloodline, with her Brand located in the iris of her left eye. However, Lucina also shares Marth's flaws. I'm a bit of a newer player, and I'm hoping Lucina turns out to be my main ;), I am glad you found some use for this guide. Although Lucina was still considered to be inferior to Marth overall, some smashers claimed her placing to be somewhat low, especially considering the briefly improved results brought by ZeRo during the spring and summer of 2017 after picking her up as a secondary, as well as better results brought by other players like Kogarasuma and Mr E. Thanks to these results, she has rised to 14th on the fourth and current tier list. As someone who uses lucina a lot, this did help me. Like Marth's version, the first hit stalls Lucina while in midair, which can aid her recovery. other guides should do their guides like this one. Marth is a veteran fighter in Super Smash Bros. Up Smash: 20.8 % (28.9 %) Lucina thrusts her sword towards the sky! Also a guy who plays yugioh. Lucina is also slightly shorter than Marth, which makes both her hurtbox and range marginally shorter than his. Lucina bring her sword down in an arc in front of her. The thrust has improved range thanks to it propelling Lucina forward, but it deals less damage. It has no follow-up or KO potential due to its high ending lag and extremely low knockback scaling. The Super Smash Bros. series Lucina amiibo was released on May 29, 2015, as part of Wave 4. The clean and late blade hits' damage outputs are also reversed. From SmashWiki, the Super Smash Bros. wiki, This article is about Lucina's appearance in, Fire Emblem: Shadow Dragon and the Blade of Light, her pose in official art of her disguised as Marth. Very similar to her forward aerial, although it has slightly more damage and knockback. Grants good vertical distance but is rather lacking in horizontal distance. Lucina carried me through pretty much the whole game, and without a doubt deserves my Summoner Support spot. A good combo starter at low percentages and a viable KOing option at very high percentages. That's my experience anyways, since I played as Roy in Melee and that's kind of how I made my strategy with Lucina. Posted by 17 days ago. ssb4 This is the latest and most widely-accepted smash tier list for Super Smash Bros. 4 from Nintendo Wii U, produced by the Smash Back Room and last updated on December 11th, 2017. Another advantage that Lucina possesses is her consistent KO potential: unlike Marth, precise spacing is not required for all her moves to deal dependable knockback, whereas Marth's sourspotted attacks deal mediocre damage and knockback even at high percentages. However, the second hit is stronger, making it useful for catching rolls. This route has a whopping 12 Fire Emblem fighters. Description This is Lucina, she can't lose. Additionally, she is the only full clone in, Lucina is also one of three unlockable characters prior to, Lucina is the only one of the three clone characters to not share their counterpart's, In the Japanese version of the game, Lucina has an alternate. A Mod for Super Smash Bros. (Wii U) Super Smash Bros. (Wii U) / Game files / Moveset Edit / Lucina. 11% (clean), 7% (late blade), 6% (late body), A jumping upward slash. Each swing does considerably more damage and knockback, having noticeable KO potential (especially the final swing). Basic information, such as Character History/Unlock Methods/Trophy Info/Differences from Marth. I'm doing pretty decent with Lucina right now and I'm trying to step up my game. There's FOUR different Lucina models, one that has her first 2 color swaps, and the 3 other models have the rest. Despite this, and due to Marth's more rewarding KO and spacing potentials, she must play more defensively in order to utilize her moveset to the fullest, namely her moves' consistently high knockback, though without getting the extra reward Marth obtains by doing so. Super Smash Bros. 4 Lucina is currently placed in the S tier in Super Smash Bros. 4 and is considered the best character in the game (alongside Marth).Lucina possesses two specific tools that make her an … Down Smash: 11.9 % (15.9 %) Protecting both her sides, Lucina swings her sword once in the front and another to the back. Lucina also has a poor grab game: each of her throws have meager damage outputs, while her only throws that do have utility (up throw for KOing and down throw for starting combos) are only effective at very high percentages and low percentages, respectively. In . Like most have said, excellent work. Her attacks have short hitbox durations, some of which also have noticeable ending lag, which can make her susceptible to punishment if she does not space efficiently. This has been reflected by their respective tier placements throughout SSB4's lifespan. Ultimate. Lucina's only throw that has KO potential, it starts KOing at 165% and even earlier when Lucina is affected by. Events in Fire Emblem: Awakening lead to her assisting Chrom, the amnesiac tactician Robin, and their group of Shepherds in defeating the Fell Dragon, Grima. These traits collectively grant Lucina a few advantages that help her set apart from Marth; in particular, her neutral game is overall safer because of the higher shieldstun on average her moves can inflict, which makes her moves safe on shield when spaced correctly. Consistently powerful finishers, a solid recovery, and an excellent damage-racker in Dancing Blade eclipsed the kit of every other character. Lucina also has difficulty dealing with aerial pressure: Dolphin Slash's linearity leaves her vulnerable to edgeguarding and gimping, while her lack of reliable anti-pressure options leaves her vulnerable to combos and juggling. Rising. Wanted to share my most proud battle in ultimate after picking up the game about six months ago. Her move set is nearly identical aside from one key difference. Admin. Using her down taunt alongside Kirby, who is wearing a copy of her mask. Updates 1.0.6, 1.0.8, 1.1.0 and 1.1.3 collectively improved her overall damage output, decreased the ending lag of several combo-oriented moves, and increased the knockback of many of her standard attacks. It is also a. These changes helped her mitigate some of the problems she initially had, although they were not sufficient enough in comparison to Marth's, who began developing a much more dedicated playerbase than her. Marth's blade deals more damage on the tipper. Although Lucina has not achieved the breakout of impressive results that Marth has, several professionals, such as Mr. R, Dabuz, and ZeRo, believe that the gap between her and Marth is not as significant as it seems, if it exists at all. Despite their consistent power, Lucina's strongest KOing options are also weaker than Marth's tippered attacks, preventing her from gaining an advantage by scoring early KOs. The primary difference between Lucina and Marth is their swords: Lucina's Parallel Falchion has a consistent damage output throughout its blade, whereas Marth's Falchion is more powerful when hitting with its blade's tip, but is significantly weaker throughout the rest of its blade. Has the interesting property of turning Lucina around, changing her facing direction. 0:00. I admire you, you did an excellent guide, has personally helped me a lot to improve my game, from 3d to now whit the wii u version , however, what do you think about the recent japanese tier list and why Lucina is bottom tier in this one ?. Nice job. Ultimate. A crouching thrust. Has the most knockback of all her aerial moves, making it great for edgeguarding. Lucina's moveset also lacks a projectile, making her struggle against projectile-oriented characters. Lucina's Parallel Falchion grants her relatively long disjointed range, yet differs from her ancestor's Falchion by lacking a tipper. Thanks for helping me! For a better experience, please enable JavaScript in your browser before proceeding. Although these buffs were still not enough to enable her to achieve significant results, even from her best players like C-Lu and Kogarasuma, they still improved her perception within the community. Rotates her body to perform an upward slash behind herself. As such, Lucina achieved much poorer results in comparison, which saw her ranked 47th on the first 4BR tier list, placing her in the bottom-tier and six places below Marth. the perfect guide. Though her attacks have quick start-up, many of them come with high ending and landing lag, and lack lingering hitboxes, making her attacks unsafe to use on shield up close despite their greater power. UMVC3: Wright/Dante/Ammy Melee:Marth TTT2: Asuka/Alissa Proud supporter of Lucina in SSB4. Lucina - Fire Emblem - [21ɛ] The daughter of Prince Chrom of Ylisse and descendant of Marth, Lucina travels back in time to save the world from imminent destruction. Both require tippers near the center of the attack's sweep in order to spike. Crusade; MK8 +4 ↺2 Mario Kart 8; CoF +5 Cry of Fear; Celeste +3 ↺2 HL2 +4 ↺1 Half-Life 2 Noteworthy examples include her up smash, down aerial and Dancing Blade, which are all more powerful than Marth's equivalents in any given case. DekuFireMage 6 years ago #9. By continuing to use this site, you are agreeing to our use of cookies. User Info: DekuFireMage. Thanks for taking the time to write it! 7.6% (part 1), 9.5% (part 2), 10.45% (part 3), 13.3% (part 4 up), 14.25% (part 4 side), 2.09% (part 4 down hits 1-4), 11.4% (part 4 down hit 5). She trades heavy power and range for more consistent spacing and damage racking abilities, as well as more consistent KO potential. This gives her a good height recovery though its angle is a bit limited so you have to be very close to the stage's edge to ensure that you'll be able to grab it. You’ll unlock Lucario, Marth, Ryu, Ganondorf, and then Lucina. Also her shield breaker is like a strong aerial, so she does have that move. From Ver. It has overall greater KO potential than Marth's thanks to the Parallel Falchion having a higher base damage output than Falchion. As such, in order for Lucina's attacks to be safe on shield, she must still utilize her Parallel Fachion's range in order to space her moves at the middle portion or the tip of its blade. Dancing Blade (Side Special) Keep pressing the special button while tilting the circle pad to perform a … Lucina Lucina's Down Aerial spikes in the same way Marth's does. An inward horizontal slash, followed by a spinning, outward horizontal slash. However, the biggest buffs Lucina received were indirect. However, it is very effective at launching the opponent off-stage due to its high base knockback. With each game of Classic Mode taking around 10 minutes, this will generally take 50 minutes or less. 13. As in SSB4, the primary difference between Lucina and Marth is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. Hops briskly to her feet and then does a thrust to the left and a slash to the right. Todos. My only concern is the character analysis with its descriptions of character matchups in an online setting, as most matches online where battles are to be taken seriously are in "For Glory" mode and all are Final Destination variants, making for little meta game development/analysis when all the stages are similar/congruent to each other (the reason I say similar is because while the stages are all set up like Final Destination, some of them have their own little tweaks to them, like how Distant Planet's platform has a wall coming up all the way from the blast zones). Despite her flaws, Lucina's actual level of viability is debatable: although her playerbase is fairly small, she receives strong results from the players who do use her, with the most notable examples being ZeRo's numerous tournament victories upon adopting her as a secondary in 2017. This has been most notably demonstrated by ZeRo adopting her as a secondary for a period of time in 2017, as he had continued winning regional and national tournaments up until his retirement. Use these strategies to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus who. However, Lucina continued to improve over time, and gained some other significant buffs in update 1.1.4, with some of them once again being shared with Marth. Her aerials make for pretty effective spacing moves, as hoping back and using her forward aerial usually will best a charging foe. License. Compared to Marth, Lucina's KO potential is noticeably more consistent at high percentages; on a related note, she also has guaranteed horizontal KO set-ups unique to her. Down aerial is relatively quick, and can strongly meteor smash opponents if it hits at the center of the arc. B Combo = 3, 3, 4 (5 normal finisher, 4-12 down finisher, 6 up finisher) 16.2-22.2 Conclusion: Marth actually does more damage than Lucina in most cases. Click here to sign up right now and start on your path in the Smash community! I'm sure this guide will help. (, Although Lucina was originally planned as an. card classic compact. Its high base knockback and moderate knockback scaling make it Lucina's most reliable KOing option. Excellent guide! These factors make it a useful anti-air option and damage racking tool. I appreciate you taking the time to write this, and am glad you found some use for it. A lunging upward slash. Rears back and then performs a powerful thrust. Lucina is a newcomer of Super Smash Bros. 4, she is considered as a clone of Marthdue to sharing the same movesets. If struck in the middle of the arc, it deals more damage and, Spins and flings the opponent forward. She does have options to mix it up, though: Shield Breaker can aid her horizontal recovery when fully charged, while Dancing Blade stalls her after a midair jump. As a result of these differences, Lucina has ultimately been viewed by many professionals as inferior to Marth. After completing one of the two methods, Lucina then must be defeated on Coliseum. Like him, many of her moves possess good range, fast start-up, and cover wide arcs, allowing her to pressure the opponent without leaving herself open to punishment. An overhead thrust. Potential new Lucian main here. Lucina makes a few references to her home game: The battle stance she assumes when her reveal trailer's tagline appears is identical to the stance she and Chrom assume simultaneously during their duel in the, Both of her lines emitted after successfully using Counter are the same lines used when she performs a. Lucina is the first clone in the entire series whose special moves, including custom variations, all share the same names with the character she is a clone of, and also the first clone to share every single move with the character they are derived from. Both have the ability to hit below the edge as well. Overall, Lucina is a "lower-risk, lower-reward" version of Marth. Lastly, Lucina is slightly better at defending against close-ranged pressure, most notably against rushdown-oriented characters like Captain Falcon. Lastly, Lucina is vulnerable to edgeguarding. Ultimate, but she's still considered viable, by all accounts. This site uses cookies. Very thorough guide. Lucina and Mia from the Fire Emblem Heroes guide. For a gallery of Lucina's hitboxes, see here. These attributes make it Lucina's primary method of recovery, as its speed can make it difficult to intercept, especially from out of shield. It deals the most damage during its first few frames and is an excellent, 7% (clean), 12% (late blade), 6% (late body), Grants more horizontal distance, but less vertical distance. Points the Parallel Falchion upward and then poses, saying ", Swings the Parallel Falchion, then performs the same pose from her official artwork, saying "The future is not written!" Palutena's Guidance Conversation (Wii U) ----------, Weight Ranking ---------------------------------, Middle Swings (Red) : E+ (Up) - E+ (Up-Forward) - D+ (Forward) - B+ (Forward), Upward Swings (Blue) : -- - E+ (Up) F+ (Up-Forward) - B+ (Up), Downward Swings (Green): -- - -- - D+ (Forward) - B+ (Forward), Middle Swings (Red) : C+ (Forward) - C+ (Forward) - A+ (Up-Forward) - A+ (Up-Forward), Upward Swings (Blue) : -- - C+ (Up-Forward) - A+ (Up) A+ (Up), Downward Swings (Green): -- - -- - A+ (Forward) - C+ (Forward). Lucina's fastest tilt attack, it is capable of starting. However, startup is increased, each hit transitions slower, and it is almost impossible to chain hits together because of their higher knockback. Play. Lucina also has her own KO set-ups different from those of Marth via the first hit of neutral attack, while sharing some of them with him, and those she shares being arguably easier to perform because of the Parallel Falchion's consistent hitboxes; the most prominent example is the KO combo consisting of her neutral attack's first hit into forward smash, which is overall more effective when compared to Marth's, thanks to her balanced hitstun and knockback. This move also puts Lucina in fall state so if she misses her mark, she'll fall helplessly to … I started using Lucina based on this guide. Sonic - 3.9 Vote for tiers. What NegaNixx said, Lucina's (and Marth's) offstage game is key to their success.As you might have gathered, Marth does it slightly better, but Lucina can still do it well. Dashes behind the opponent and slashes them at a blinding speed. Sakurai Talks About The Difference Between Lucina And Marth In Smash Bros. https://www.ssbwiki.com/index.php?title=Lucina_(SSB4)&oldid=1513589, Dolphin Slash/Crescent Slash hitlag multiplier, All variations of Shield Breaker ending lag, All variations of Dolphin Slash landing lag, Dancing Blade/Efortless Blade hit 2 forward knockback growth (hitbox 1), Dancing Blade/Efortless Blade hit 2 forward base knockback (all 3 hitboxes), Dancing Blade hit 3 down damage (both hitboxes), Dancing Blade hit 3 down knockback growth (hitbox 0), Dancing Blade hit 3 down knockback growth (hitbox 1), Dancing Blade hit 3 down angle (both hitboxes), Dancing Blade hit 3 down base knockback (both hitboxes). As such, Lucina is tied with Marth as the lightest middleweight in the game, yet she boasts great overall mobility like he does: she has the fastest walking speed in the game; above-average dashing speed and air acceleration; average air and falling speeds; and low gravity. A combination of sword swings, which can be influenced by directional inputs. Welcome to Smashboards, the world's largest Super Smash Brothers community! Hot New Top. By the end of Super Smash Bros. 4's metagame, Lucina found herself at the very top of our tier list. Lucina and Robin's newcomer artwork from Super Smash Bros for 3DS and Wii U. Her main motivations come from her love for her parents, especially Chrom. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! No matter where you hit the enemy, you’ll do the same damage. This however, is highly debatable. This page was last edited on December 21, 2020, at 12:19. It is a decent anti-air option thanks to its vertical range and high knockback scaling, while its deceptive horizontal range makes it capable of punishing rolls and landings. When these traits are coupled with the Parallel Falchion's disjointed range, she possesses a reliable neutral game. Ultimate, first playable in Super Smash Bros. Melee. Lucina is a strong willed and driven woman who is determined to alter the dark future she came from. There are also many strengths Lucina shares with Marth. A backflipping, upward arcing slash. 7. As such, Lucina is tied with Marth as the lightest middleweight in the game, yet she boasts great overall mobility like he does: she has the fastest walking speed in the game; above-average dashing speed and air acceleration; average air and falling speeds; and low gravity. Covers a very large area, making it useful for spacing. In comparison to Marth's version, it does not link as well because of each hit's higher knockback, but it has much better KO potential. Even so, she is also heavily reliant on her double jump for mixing up her recovery, and she is in significant danger of being gimped if off-stage without it. Although Lucina does not have as many intricate sourspot combos or set-ups that Marth can utilize to set up his tippers, she gains more consistent damage off her own combos than Marth due to her lack of such sourspots. Lucina's primary recovery move is her Dolhin Slash. The finishing swing is one of three options: an upward slash with with KO potential at high percentages, but short range (tilting the control stick up); a downward slash with KO potential at high percentages near the edge (no control stick input or tilting the control stick forward); or a flurry of low-angled thrusts that deal the most amount of damage, but have the lowest amount of knockback (tilting the control stick down). http://www.GameXplain.com Are you having trouble with the challenges in Super Smash Bros. Wii U that requires getting 8 KOs in Cruel Smash as Lucina? Additionally, the swing starts from below instead of above, which can make it catch grounded enemies more easily. The swings are easier to chain together, but only the side inputted swings can be used. Lucina performs a powerful stab that pierces through and breaks through shields. However, while it has moderately fast start-up, it has high ending lag. Fullscreen. Upon SSB4's release, Lucina was quickly compared to Marth due to her inheriting many of the flaws he had received in his transition from Brawl. Initially a poorly regarded character like her ancestor, Lucina has been buffed significantly thanks to game updates. Tosses the opponent behind herself. However, Lucina's sword trail is opaque. I'm new here but I've read many guides, few were this useful and easy to read. Ultimate. In Smash Bros., Lucina plays almost identically to Marth. Jigglypuff - 7.0 Worst Match. That doesn't mean they aren't useful. Unlike Marth, she has no sweet spot for her blade. Due to its high knockback scaling, however, it quickly loses combo potential at medium percentages. Due to its below-average horizontal distance, she is also vulnerable to semi-spikes. 0:00. Extremely wide arc and decent damage. Aesthetically, it appears almost identical to forward throw, with its only difference being a shockwave effect to indicate the opponent hitting the ground. One of Lucina's most effective set-up options, thanks to its first hit being able to combo into various moves. Super Smash Brothers for 3DS has a lot of quirky Easter eggs and secrets that come in the form of voice acting. 1 Thanks. Due to this and with some people noting that Marth has not achieved that much success with out a secondary on top of him being significantly less consistent at killing as a character, some have said that Lucina is a superior character to Marth. The move has an initial "quake" hitbox that launches opponents into the Parallel Falchion's blade hitbox. The last strength Lucina shares with Marth is her strong edgeguarding potential: her forward and back aerial's fast start-up and good range make them go-to edgeguarding options. While Lucina can pressure characters and force them to hold shield and block her attacks, she often struggles against shields, as improperly spaced aerials leave her susceptible to punishment, and Shield Breaker is highly punishable if predicted. Lucina also began to earn more results as Mr E got 5th at EVO 2018 while defeating BestNess, Salem, MVD, and Shuton to qualify for top 8 before losing to CaptainZack and Nietono and continued to do very well with her such as getting 17th at Super Smash Con 2018, 25th at Shine 2018, 4th at Canada Cup 2018 and 17th at both GameTyrant Expo 2018 and DreamHack Atlanta 2018. Laura Bailey and YÅ« Kobayashi reprise their roles as Lucina in the English and Japanese versions. Opponents also do not have to worry about being KO'd early from a powerful and timely tippered attack, which in turn makes Lucina somewhat inferior at pressuring opponents in comparison to Marth. Lucina (ルキナ, Lucina) is a playable character in Super Smash Bros. 4. When coupled with her multitude of buffs, Lucina is much better than she was during SSB4's initial release. Lucina also has useful combo starters (neutral attack's first hit; neutral aerial's first hit; and Dancing Blade) and respectably strong KOing options (forward/up smashes and back aerial). This page explains how to successfully counterpick the champion lucina in the game Super Smash Bros. Join. For other uses, see Marth. Settings. 7.0.0+ if you purchase the Byleth Challenger Pack DLC or the Super Smash Bros. Lucina is a clone of Marth: her moveset and animations are primarily based off of his, while their attributes are identical. Recommended IVs: +ATK / +SPD and -RES A semi defensive / aggressive build for Lucina focusing on dishing out has much damage as possible, whether close-up or countering from afar while maintaining her HP. Mia and Lucina from the Fire Emblem Heroes guide. Heaves the opponent upward with her free hand. A prime example of this is her forward aerial, which is arguably her most useful spacing option, especially when utilizing the middle or tip of her Parallel Falchion. Lucina also has minimal defense against juggling, as her aerials are ineffective at relieving pressure. T… Performs an outward slash while climbing up. Ultimate. Support SmashBoards and get Premium Membership today! This guide is a general move set guide, giving tips on the applicability of Lucina's moves. Lucina has fallen off significantly for Super Smash Bros. It starts KOing at 165 % and even recovery potentials a Heroic Legacy.... Good combo starter at low percentages, or combo into other moves when pretty effective spacing moves, making struggle... Considered as a result of these differences, Lucina has fallen off significantly for Super Smash Bros. Lucina. Captain Falcon buffs, Lucina 's most reliable KOing option down in an arc in front herself... Despite the Parallel Falchion, saying `` you 'll never defeat me! 1.2× multiplier. Captain Falcon are weaker with the vast majority of her moveset and animations are primarily based off of his while! To Smashboards, the swing starts from below instead of above, which can cause... Significantly for Super Smash Bros. series Lucina amiibo was released on May 29, 2015, as shield. Hit the enemy, you ’ ll do the same moves since they are from the Nintendo you... She was during SSB4 's ssb4 lucina guide release powerful finishers, a solid recovery, in! Performs a high-speed jumping uppercut slash that can be used both require tippers near the center of the methods! Ending lag compared to Marth ad block: ' ( consistently than before, giving her a niche Marth. 'S, despite the Parallel Falchion grants her relatively long disjointed range, yet differs from her love for parents! Frames of landing lag clean ), 6 % ( 28.9 % ) Lucina thrusts her sword down an... Knockback compared to Marth 's does... Mia and Lucina are two different characters but they both share the world! Become a high-tier one and is ssb4 lucina guide strong upon coming out chain together, but no! Knockback and moderate knockback scaling are also many strengths Lucina shares with Marth effective options... 4, she dislikes any form of voice acting we will guide you on how you can play with in... Can combo into Breaker is like a strong willed and driven woman who is to., KO and even earlier when Lucina is also vulnerable to semi-spikes clean and late blade ), %... A result of these differences, Lucina is much better than she was SSB4... Timed correctly, a jumping upward slash behind herself first hit stalls Lucina while midair! The majority of her moveset and animations are primarily based off of his while... Most overall B tier starter at low percentages, or combo into and am glad you found some for. Also possesses immense utility, and without a doubt deserves my Summoner Support spot is like strong. Then to the right and boasts combo, mix-up, KO and even recovery potentials alternatively, this ad have. Behind the opponent and slashes them at a different angle similarly to Marth 12:19. A general move set is nearly identical aside from one key difference catching rolls nerfed as result. Is useful for punishing rolls a doubt deserves my Summoner Support spot using block. Marth 's thanks to the left and a slash to the left and a to! 50 minutes or less 've read many guides, few were this useful and ssb4 lucina guide to read this useful easy! That you are using ad block: ' ( for her blade 's FOUR different Lucina models, one has! Emblem 0 ( Cipher )... Mia and Lucina from the Nintendo eShop you can play with Marth/Lucina in Smash! Such, it deals noticeably more knockback compared to his sourspotted forward tilt, it is useful spacing! Attributes are identical even recovery potentials most Proud battle in ultimate after picking up game. Spikes in the form of death, even when uncharged, and then behind herself or Super! Heavy power and range marginally shorter than his lunging downward slash as inferior to Marth renders her as both highest! To perform a lunging downward slash 12 Fire Emblem Heroes guide same moves since they from... Best a charging foe slightly better at defending against close-ranged pressure, most notably against rushdown-oriented characters like Falcon. To our use of cookies, her aerials make for pretty effective spacing moves, well! Defeated on Coliseum, while their attributes are identical overall greater KO potential ( the... Range marginally shorter than Marth 's blade deals more damage and, in turn, possesses several.... Picking up the game about six months ago landing lag can break thanks... A decent follow-up from down tilt and hits grounded opponents, although Lucina was originally planned as.... Correctly, a late hit can connect against grounded opponents just before landing, can... Start on your path in the B tier the same damage and Robin from the Fire 0... Low percentages and a viable KOing option has a large hitbox that opponents... Please enable JavaScript in your browser before proceeding grants more vertical distance but is rather lacking in distance... Originally planned as an play my waifu- er i mean main, Lucina 's most effective set-up,. 'S only throw that has KO potential ( especially the final swing ) Ike! A powerful stab that pierces through and breaks through shields feet and then Lucina laura Bailey and «... Has slightly more damage and knockback is also vulnerable to semi-spikes aside from one key.... Strong willed and driven woman who is wearing a copy of her quick, and can meteor... A powerful stab that pierces through and breaks through shields she gets up upward. While it has moderately fast start-up, it starts KOing at 165 % and earlier... That pierces through and breaks through shields to load Lucina are two different characters but they share... Her aerials are ineffective at relieving pressure also a double-edged sword for Lucina start on path... She 's still considered viable, by all accounts is fast and has a of. ( Cipher )... Mia and Lucina from the Fire Emblem Heroes guide % and even when. Effective set-up options, thanks to its high base knockback has no or! Smash: 20.8 % ( 28.9 % ) Lucina thrusts her sword towards the sky of! It very useful for spacing agreeing to our use of cookies center of the arc it... And an uncharged tipped ssb4 lucina guide Smash KOs at 80 near the edge well! Color swaps from SSB4 and lots of neat bodygroups 's still considered viable by! As someone who uses Lucina a lot, this will generally take 50 minutes or less, with the majority. Downward slash must then be defeated on Arena Ferox rushdown-oriented characters like Falcon... Are from the official site unlock Lucario, Marth, she is slightly. Woman who is wearing a copy of her mask for punishing rolls spacing moves, it! As a trade-off, however, the first hit can connect against grounded,. Can play with Marth/Lucina in Super Smash Bros. series Lucina amiibo was on. And the majority of her play my waifu- er i mean main, Lucina 's most effective set-up options thanks! Ups and maps character match ups, first playable in Super Smash Bros. Melee using down. Strong aerial, so she does have that move the B tier a forward aerial, so does. As well thrust has improved range thanks to its first hit stalls Lucina while in midair, makes! Of cookies although Lucina was originally planned as an, outward horizontal slash, followed by a spinning, horizontal... The characters who have improved the most overall shares with Marth from her ancestor 's Falchion by lacking a hitbox... Slash, followed by a spinning ssb4 lucina guide outward horizontal slash, followed by a spinning, outward slash. Aerials make for pretty effective spacing moves, as its shield damage was decreased very! A clone of Marth more consistent spacing and fending off aerial opponents in SSB4 a 1.2× damage and..., despite the Parallel Falchion 's lack of a stage range marginally shorter than.! But is rather lacking in horizontal distance Smash community match ups and maps Spins! Classic Mode taking around 10 minutes, this placement renders her as both highest!: her moveset and animations are primarily based off of his, while has... This route has a wider trigger window, but it deals more damage and, in turn, possesses benefits! Medium percentages you taking the time to write this, and in two cases, more than that of.. One and is one of the future, she is also slightly shorter than Marth, she possesses reliable. Moves, as her aerials are very weak addition, its late hit deals weak knockback and moderate knockback make! Moderate ending lag makes it capable of starting as well as more consistent spacing and racking. Our boards as a trade-off, however, game updates grounded opponents, although its moderate lag. Playable in Super Smash Brothers community KOs at 80 near the edge as well as more spacing! Polarized than Marth, Lucina is slightly better at defending against close-ranged pressure, notably. This will generally take 50 minutes or less Lucina shares with Marth umvc3: ssb4 lucina guide:., we will guide you on how you can play with Marth/Lucina in Super Smash Bros.,. She gets up while slashing to the left and then does a to! High-Speed jumping uppercut slash that can even hit opponents behind her our tier list, placing her the! Unsafe on shield due to the move has an initial `` quake '' hitbox that can an..., Marth, Lucina is slightly better at defending against close-ranged pressure, most against. Ranking clone and unlockable character perform a lunging downward slash initial `` quake '' that... Than Marth 's and, Spins and flings the opponent and slashes them at a different angle to! Herself as she gets up is longer and has a large hitbox launches!